So I've just spent a good couple of hours playing KOTOR 1. If that's the case, is there even any reason to not ransack a place even without proper lock-picking skills? :p and if you force a lock in KOTOR 1 with you lightsaber the contents of the case never turn into scraps, unlike in KOTOR 2. 2 improves over 1's gameplay in pretty much every way. With that said, would you consider KOTOR 1's interface to be "clunky" when compared to 2? said: " said: " KOTOR II gave you an easy way to switch from ranged to melee weapons KOTOR II had the party-influence system that was nonexistent in KOTOR KOTOR II automatically told you if a container was empty or not KOTOR II had the different Saber/Force styles which 1 didn't have all I can pull off the top of my head. I guess KOTOR 2 was a pretty good improvement after all. ![]() Said: " KOTOR II gave you an easy way to switch from ranged to melee weapons KOTOR II had the party-influence system that was nonexistent in KOTOR KOTOR II automatically told you if a container was empty or not KOTOR II had the different Saber/Force styles which 1 didn't have all I can pull off the top of my head.
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